Conditions are status effects inflicted by several items, weapons, and NPCs. Each condition hinders your gameplay in a different way until a certain number of actions/moves. These conditions can be used to your advantage by using your own weapons to inflict these harmful effects to NPCs and other players in combat.
List of conditions[]
Condition | Symbol | In-game description | Effect | Duration | Cured by |
---|---|---|---|---|---|
Bleeding | 💧 | You have a chance of wasting an extra AP point to move. | May increase the cost of each move from 1 AP to 2. | Until death | Bandage, Bag of Blood, Medkit, Surgical Kit, Vile Serum |
Blinded | 👀 | While you are blinded, several attempts to attack or move will fail. | Unable to attack or move. | 3 Actions | - |
Burning | 🔥 | While you are burning, you will take 2 HP of damage with your next 3 actions. | Losing 2 HPs when performing any action. | 3 Actions | - |
Chilled |
❄ | While you are chilled, several attempts to move will fail. | Unable to move from tile. | 4 Moves | - |
Dazed | ♒ | While you are dazed, your attack success rate is reduced of 5%. | -5% hit ratio to all weapons. | 10 Attacks | Vile Serum |
Death | - | If you are a zombie or vampire, you may stand again for a reasonable AP cost. If you wish to be human again, you must wait to be revived. | You are dead. Stand up as a Vampire or a Zombie. | N/A | Standing up (10 AP) |
Infatuated | ♥ | While infatuated, you cannot bring yourself to harm others as much as you normally would. | May decrease all damage dealt by 5. | 5 Attacks | - |
Infected | ☢ | While you are infected, you will take 1 HP of damage with almost every action. | Losing 1 HP when performing any action; Turns the player into a Zombie upon death. This condition cannot be inflicted on Machines and Zombies. | Until death | Antibiotics, Bag of Blood, Medkit, Surgical Kit, Fangs on Humans |
Recovery | - | While you are recovering, you will show up as a corpse. When you are ready, Stand to once again fight against the forces of darkness. | Stand up as an Human; or as a Vampire or a Zombie if you have the required skill. | N/A | Standing up
(10 AP) |
Stuck | - | While you are stuck, many attempts to move will fail. | Unable to move from tile. | 8 Actions | |
Terrified | 💀 | While you are terrified, several attempts to attack will fail. | Unable to attack. | 4 Attacks | - |
Weakened | 💔 | While you are weakened, you cannot heal. | Unable to heal yourself. | 2 Actions | - |
Items that inflict conditions[]
Condition | Items |
---|---|
Bleeding | Bear Trap, Burning Fire Axe, Butcher Knife, Fire Axe, Landmine, Machete, Nailed Bat, Shadow Talons, Sharpened Candy Cane, Shiv |
Blinded | Flashbang |
Burning | Burning Barrel, Burning Bat, Burning Fire Axe, Flame Thrower, Jack O' Lantern, Molotov Cocktail |
Chilled | Fire Extinguisher, Freezebang, Snowball |
Dazed | Baseball Bat, Bowling Ball, Burning Bat, Dark Tentacles, Explosive Package, Flashbang, Giant Crucifix, Grenade, Grenade Launcher, Headacher, Mjolnir, Nailed Bat, Night Stick, Rock, Sharpened Candy Cane, Shillelagh, Skullbanger, Sledgehammer, Sling, Taser, Tombstone, Unstable Concoction |
Death | All weapons |
Infected | Dirty Syringe, Vile Serum |
Infatuated | Love Bow |
Recovery | Injector and Revival Serum |
Stuck | Sticky Bomb |
Terrified | Dark Tentacles, Headacher, Shadow Talons, Skullbanger |
Weakened | Rib Spreader, Shadow Talons |
NPCs that inflict conditions[]
Condition | NPC |
---|---|
Bleeding |
|
Blinded |
|
Burning |
|
Chilled |
|
Dazed |
|
Death |
|
Infected |
|
Infatuated |
|
Recovery |
|
Stuck |
|
Terrified |
|
Weakened |
|