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Bleeding

They make your life experience more stressful, as if it isn't stressful enough trying to survive a collapsed society.

Conditions are status effects inflicted by several items, weapons, and NPCs. Each condition hinders your gameplay in a different way until a certain number of actions/moves. These conditions can be used to your advantage by using your own weapons to inflict these harmful effects to NPCs and other players in combat.

List of conditions Edit

Condition Symbol In-game description Effect Duration Cured by
Bleeding πŸ’§ You have a chance of wasting an extra AP point to move. May increase the cost of each move from 1 AP to 2. Until death Bandage, Bag of Blood, Medkit, Surgical Kit, Vile Serum
Blinded πŸ‘€ While you are blinded, several attempts to attack or move will fail. Unable to attack or move. 3 Actions -
Burning πŸ”₯ While you are burning, you will take 2 HP of damage with your next 3 actions. Losing 2 HPs when performing any action. 3 Actions -

Chilled

❄ While you are chilled, several attempts to move will fail. Unable to move from tile. 4 Moves -
Dazed β™’ While you are dazed, your attack success rate is reduced of 5%. -5% hit ratio to all weapons. 10 Attacks Vile Serum
Death - If you are a zombie or vampire, you may stand again for a reasonable AP cost. If you wish to be human again, you must wait to be revived. You are dead. Stand up as a Vampire or a Zombie. N/A Standing up
(10 AP)
Infatuated β™₯ While infatuated, you cannot bring yourself to harm others as much as you normally would. May decrease all damage dealt by 5. 5 Attacks -
Infected ☒ While you are infected, you will take 1 HP of damage with almost every action. Losing 1 HP when performing any action; Turns the player into a Zombie upon death. This condition cannot be inflicted on Machines and Zombies. Until death Antibiotics, Bag of Blood, Medkit, Surgical Kit, Fangs on Humans
Recovery - While you are recovering, you will show up as a corpse. When you are ready, Stand to once again fight against the forces of darkness. Stand up as an Human; or as a Vampire or a Zombie if you have the required skill. N/A Standing up

(10 AP)

Stuck - While you are stuck, many attempts to move will fail. Unable to move from tile. 8 Actions
Terrified πŸ’€ While you are terrified, several attempts to attack will fail. Unable to attack. 4 Attacks -
Weakened πŸ’” While you are weakened, you cannot heal. Unable to heal yourself. 2 Actions -

Items that inflict conditions Edit

Condition Items
Bleeding Bear Trap, Burning Fire Axe, Butcher Knife, Fire Axe, Landmine, Machete, Nailed Bat, Shadow Talons, Sharpened Candy Cane, Shiv
Blinded Flashbang
Burning Burning Barrel, Burning Bat, Burning Fire Axe, Flame Thrower, Jack O' Lantern, Molotov Cocktail
Chilled Fire Extinguisher, Freezebang, Snowball
Dazed Baseball Bat, Bowling Ball, Burning Bat, Dark Tentacles, Explosive Package, Flashbang, Giant Crucifix, Grenade, Grenade Launcher, Headacher, Mjolnir, Nailed Bat, Night Stick, Rock, Sharpened Candy Cane, Shillelagh, Skullbanger, Sledgehammer, Sling, Taser, Tombstone, Unstable Concoction
Death All weapons
Infected Dirty Syringe, Vile Serum
Infatuated Love Bow
Recovery Injector and Revival Serum
Stuck Sticky Bomb
Terrified Dark Tentacles, Headacher, Shadow Talons, Skullbanger
Weakened Rib Spreader, Shadow Talons

NPCs that inflict conditions Edit

Condition NPC
Bleeding
  • Dr. Malignus
  • Famine
  • Forgotten Patient
  • Grim Surgeon
  • Killer Bunny
  • Krampus
  • The Bogeyman
  • Werewolf
Blinded
  • The Bogeyman
Burning
  • Pyro
  • Rioter
Chilled
  • Krampus
  • Serling Salmon
  • Snowman
Dazed
  • All Soldiers
  • Armored Limousine
  • Construction Worker
  • Faceless Stranger
  • Lazarix Researcher
  • Mall Santa
  • Security Drone
  • Warcophagus
Death
  • Everything and everyone
Infected
  • All Zombies
  • Grim Surgeon
  • Lazarix Researcher
  • Necronid
  • Plague Host
  • Skeletal Host
  • Venomortis
Infatuated
  • Cherub
Recovery
  • Lazarix Researcher
Stuck
  • Necronid
  • Venomortis
Terrified
  • Famine
  • nobody
  • The Bogeyman
Weakened
  • Famine (?)