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Fort Guards | Mantis Security | Quarantined Vampires | Residents | Sewage Inhabitants | Sub-level Z Staff | Other | Wretches | Unique Event

NPCs are non-player beings that wander throughout the city map. Strange monstrosities and helpless citizens that lost sanity after cities fell to darkness, they now roam endlessly within the confines of the map. NPCs can be attacked and killed to gain XP and items.

Spawning[]

Most NPCs can spawn anywhere on the map. Some NPCs can only spawn on certain tiles, i.e. Faceless. Bosses in particular can only spawn on specific tiles in the map. Once a boss is spawned, another one will not spawn until the one alive dies.

Behavior[]

Mantishelicopter

A voice from a helicopter overhead barks garbled demands through a squealing loudspeaker.

Every five minutes (the same time it takes for AP to refresh), all NPCs do a certain action. NPCs generally act instantaneously at the refresh, but occasionally one may delay for a couple seconds to a few minutes before acting. Some may also perform more than one action at a time.

An NPC can do one of the following actions:

  • Move to an adjacent tile
  • State a comment or its appearance (i.e. A stray dog barks.)
  • Make a sound or a noise
  • Attack any players in the same tile (if they are enemies)

Movement[]

NPCs can move to any of its adjacent tiles, diagonally or crosswise. Most move completely randomly, but some will seek out players while others will run away. Most can also go inside buildings if the door is open, with some having the ability to open doors themselves. Having said that, NPCs cannot go anywhere; they cannot go to inaccessible tiles (like water) or enter/exit different maps (from Serling to the Sewer). A few can only walk on particular tiles (e.g. Soldier NPCs). Knowing where a NPC is able to advance can help the player face them or avoid them.

Combat[]

Brightredlips

Botcho the Zombie Clown noms you with their bright red lips for 6 damage to the groin. You die.

When a player is at the same tile as the NPC, and is an enemy (the name is red), the NPC may attack the player. Neutral ( black ) or allied (green) NPCs will not attack the player unless provoked. NPCs will never hurt other NPCs, even if they are enemies.

NPCs will attack just after having received a successful or unsuccessful attack by the player and every five minutes if they are hostiles. As well, NPCs will move from a tile to another just after five minutes.

Players gain several XP from NPCs when they land a successful hit or kill them. Upon death, NPCs have a chance to drop items.

Sound[]

Certain NPCs can make a sound or a noise which can be heard by all players within a fixed radius. Players will be informed what sound it was (e.g. gunshot, explosion, etc.) and the direction of where it came from. This can be handy when searching for a specific NPC.

List of NPCs[]

Common NPCs[]

Your everyday pedestrians. They roam indefinitely throughout the city.

Background[]

Unattackable NPCs that do not attack.

NPC Race
Swarm of Flies Creature
Stray Dog Creature
Stray Cat Creature

Wretches[]

Low-level starter enemies.

City Residents[]

The average and not-so average foes.

Fort Guards[]

Enemies found at Fort Bollings. Soldiers are similar to Wretches, but possess armor and slightly stronger attacks.

Sewage Inhabitants[]

Enemies found in the The Sewers. Foul outcasts exiled from the chaos above.

Sub-level Z Staff[]

Enemies found in Sub-Level Z. Workforce includes dedicated robots and human remains.

Quarantined Vampires[]

Enemies found in the Quarantine Zone. Beware of blood pools.

Event NPCs[]

Event NPCs can be only found during certain events, holidays or times of the day, week or month. They appear outdoors alongside common NPCs. Killing them will usually drop event-exclusive items.


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