|This page contains features that are no longer in Hell Rising.|
|These features were in past versions of the game and has since been removed.|
|The Kross Building (6,7)|
The Location:Kross Building InformationEdit
The Kross Building is a building located just southwest of Fort Howard. Due to its location, it is likely the most frequented jumper building in Twilight City and is also used by corpse-campers to watch for activity before standing up. Also, due to the building's close proximity to Begg Street, it is also used by some players as an alternative to getting a revive there, seeing as they can just jump and wait for a revive rather than having a death added by standing at Begg.
- Descriptions: Leering gargoyles overlook the front door to this large brown stone building. Potted plants line the walkway and staircase leading to the door. Most have been overturned, covering the stone path with soil. The building seems dark.
This was one of the most important sources of income for Fort Howard, as it was the only nearby building that managed and sold surplus army supplies. This, combined with the fact that it was close to Fort Howard caused this to be one of the most common places for humans to jump to their deaths. This adds to the irony of the name being wordplay of a cross, a common religious symbol of life after death. It is known for it's stone gargoyles covered in blood, most likely due to the fact most people hit the statues on their fall down.
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A truce is started by the Army National Guard in the very popular jumping location, The Kross Building. It begins with below 10 members of the Army National Guard, but it did not take long for allies to gather. By 11PM EST, the number of people swelled up to almost 30, including several infamous TKers, such as Dr. D. Many players were shocked to wake up the next morning to find that they were still alive- the truce would hold until midnight November 1st, when the Halloween items would disappear. Throughout the day, numbers rose, and at the peak, over 100 players were inside the building. Attempts were made by Red Rum to crash the party, but active players well-stocked with healing items kept human casualties to a minimum. To many veteran players, it was a throwback to the days before the Human Nerf in Fort Howard. Some players jumped the gun, and for many, the bloodbath began early. At about 1 minute after midnight EST, over 20 players had died, jumped or fled the Kross Building.